Tools Used
Roles
Adobe XD, Adobe Illustrator, Adobe Indesign, Adobe Substance 3D Stager and Areo (Beta)
Design Researcher and Designer

Table of Contents

Introduction
Throughout the entire course we had to choose a project for us to work on throughout the semester and I chose to work on improving the UI/UX design of a sports rehab app called Sports Injury Rehabilitation App which is created by a private company called Sportsinjuryclinic.
Creative Brief

The Sportsinjuryclinic is a private company that was established in 2001 in UK that created the app called Sports Injury Rehabilitation App.
My goal for this project to make the app a lot simpler, trustworthy where it gives accurate scientific information, demonstrate how to videos on how to do some of the rehab exercises or the basic exercise for the sport they play and to keep track of their health too. Which by doing this will encourage others to use the app and to evoke a positive and energetic feeling.
Competitors

The Sports Injury Rehabilitation app competitors are:
PhysiApp
O’Coach Injury Rehab app
[P]rehab: Injury Rehab, Recovery App
Rehab Guru Pro App
Target Audience
Gender: Both
Age: 18 - 25
Location: Urban or Suburban
Education: College and University
Income: $10K - $60K
Target Audience Values: Sports, Entertainment and Health
Project Tone
Warm
Friendly
Professional
Energetic
Scientific
Trustworthy
Positivity
Process
Persona 1

Name: Helen
Gender: Female
Age: 21
Location: Urban
Education: College
Income: $10K - $60K
Target Audience Values: Sports, Entertainment, Health, Goal Oriented, Trustworthy and Positive Atmosphere
Details:
- Likes to workout
- Looking for ways to track what they are eating to be healthy
- If they have a sports related injury where they have to do rehab exercises for it that they can trust the app when doing the rehab exercises
- Plays on a professional women’s hockey team
About her: Helen is on a professional women’s hockey team that also enjoys to stay active during the summer when she is not playing hockey. She had an incident where she accidentally sprained her ankle while she was playing hockey when she was trying to skate fast to get the puck but accidentally twisted her ankle. She wants to find something quick like an app that is trustworthy and easy to navigate that can help her get through her rehab as soon as possible to play professional hockey again.
Persona 2

Name: Derick
Gender: Male
Age: 28
Location: Urban
Education: University
Income: $20K - $100K
Target Audience Values: Sports, Entertainment, Health and Goal Oriented
Details:
- Likes to workout often
- Likes to eat healthy and wants to track what they eat
- Wants to achieve at preforming better when playing sports as well as if they got an injury they can trust the app how they are preforming when doing rehab exercises- Plays baseball on his freetime
About him: Derick enjoys working out a lot, eating healthy and plays baseball during his freetime. While he was playing baseball he accidentally got his collarbone broken and it will take a while for him to get that healed and then go to rehab which will take more time for him to be away from playing baseball. He wants to get back to playing baseball as soon as possible in a quick speedy recovery where he can fully heal and successfully recover from rehab as well as preform better than he did before in baseball.
Moodboards Part 1 (Option 1)

Moodboards Part 2 (Option 1)

Sketches Option 1


Moodboards Part 1 (Option 2)

Moodboards Part 2 (Option 2)

Sketches Option 2


Challenges or Solutions
Throughout this project I have faced many challenges when working on improving the UI/UX design of the Sport Injury Rehabilitation app. I faced challenges where I had a difficult time with making the AR to work as well as to have it appear on the app by using an image, but where I found a solution where I created a link as a backup for it to see the exercise. I also had a difficult time to make the animation of the app to work properly, but what I did to solve that is by having a lot of animations that are the same to make it easier for me instead of creating a new animation for the parts in the project.
Conclusion
To conclude, throughout the assignment it was very interesting to learn and to help expand my creativity which made me think outside of the bubble sometimes when improving this app and to make it easier to use the app too.


Throughout this assignment for my Major Studio Project class, I had to decide what I'm going to be working on for a project for my class and after doing some research I decided to improve the Sports Injury Rehabilitation app that is created by a private company called Sportsinjuryclinic which the company was established in UK in 2001. I improved the app by creating it through Adobe XD. I made it where the app is simpler to use, easy to navigate, where there is an option that you don't have to sign up to use the app, you can earn points if you decide to create an account, you can track your health status while doing the rehab exercises and other health status too which is beneficial. The improvements I made also evoke a friendly, warm, confident, trustworthy, positive and confident mood where it encourages people to use the app too.
References
- Samsung Electronics Co., Ltd. (2015, April 7). Samsung Health - Apps on Google Play. Google. https://play.google.com/store/apps/details?id=com.sec.android.app.shealth&hl=en_CA Accessed on February 7th, 2025
- EA Sports. (2013, March 26). Tiger Woods PGA Tour 14 game review. Common Sense Media. https://www.commonsensemedia.org/game-reviews/tiger-woods-pga-tour-14 Accessed on February 7th, 2025
- Shaw, B. (2023, March 23). I tried the Zwift running video game and it made my treadmill workout so much less boring. Sustain Health Magazine. https://sustainhealth.fit/lifestyle/zwift-running-video-game/ Accessed on February 7th, 2025
- FitStar Apps s.r.o. (2019, November 25). Warm up & morning workout app - apps on Google Play. Google. https://play.google.com/store/apps/details?id=com.fitstarapps.bodyweight.warmup&hl=en Accessed on February 7th, 2025
- Sajon. (n.d.). Health care app. Dribbble. https://dribbble.com/shots/24914698-Health-Care-App Accessed on February 7th, 2025
- Halpert, S. (n.d.). Health Fitness Hub. Dribbble. https://dribbble.com/shots/24773826-Health-Fitness-Hub Accessed on February 7th, 2025
- Maulana, I. (n.d.). Health Mate - Health Care Mobile Apps. Dribbble. https://dribbble.com/shots/23447014-Health-Mate-Health-Care-Mobile-Apps Accessed on February 7th, 2025
- About Us. Sportsinjuryclinic.net. (2024, July 22). https://www.sportsinjuryclinic.net/about-us Accessed on January 26, 2025
- Paperpillar. (n.d.). Fitness app exploration. Dribbble. https://dribbble.com/shots/22793128-Fitness-App-Exploration Accessed on February 7th, 2025
- Vektora UIUX. (n.d.). Fitness onboarding mobile animation. Dribbble. https://dribbble.com/shots/24271449-fitness-onboarding-mobile-animation Accessed on February 7th, 2025
- Buturishvili, N. (n.d.). Fitness app design. Dribbble. https://dribbble.com/shots/21236904-Fitness-App-Design Accessed on February 7th, 2025
- Grinevich, V. (n.d.). Fitness app widgets. Dribbble. https://dribbble.com/shots/25308612-Fitness-App-Widgets Accessed on February 7th, 2025
- Giovanni Mingo. (n.d.). Smart watch concept. Dribbble. https://dribbble.com/shots/22287294-Smart-watch-concept Accessed on February 7th, 2025
- Yuhang. (n.d.). Smart stack concept 2. Dribbble. https://dribbble.com/shots/24135298-Smart-Stack-Concept-2 Accessed on February 7th, 2025
